Sega and Nintendo are releasing new games within days of each other this October, both nostalgic callbacks to the era of 2D platformers. Can they push the genre forward?
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Rivalry is a vital element of fandom. Whether its punks v rockers, Star Trek v Star Wars or Marvel v DC, subcultures have always defined themselves by what they’re not as much as what they are. Which is why I’m secretly delighted that Sega and Nintendo are apparently releasing their new Sonic and Mario games within days of each other this October. Both Super Mario Bros Wonder and Sega Superstars are nostalgic callbacks to the era of 2D platforming. Both games allow players to select from a range of classic characters and take on the rich, lushly colourful environments in cooperative modes, and both supplement the retro aesthetics with new abilities. Mario can transform into an elephant and use his trunk to batter enemies. Sonic can harness chaos emerald power to, say, transform into a watery version of himself so that he can swim up waterfalls.
After visiting the Summer Games Fest in Los Angeles earlier this month, I am thrilled to hear other attendees vividly debating the merits of the two titles. At the Summer Consumer Electronics Show in Chicago in 1991, Sega made its rivalry with Nintendo the theme of its stand, where the Mega Drive console (known as Genesis in the US) was being shown to American audiences for the first time. Visitors could watch a video demo of Sonic the Hedgehog playing side-by-side with Super Mario World on a big CRT monitor in the centre of the space. While the latter was sedate, comfortable and somewhat childish, Sonic pelted across the screen like a comet, synth-rock blaring. Famously, when tech reporters tried to talk to Sega about the much smaller colour palette of the Mega Drive hardware compared to the Super Nintendo, Sega’s then head of marketing Al Nilsen would point at the games running side by side and yell: “Which has more colours? Can you tell? Nobody cares!”
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