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Bold, bizarre, brilliant – Metaphor: Refantazio is everything I adore about Japanese RPGs

In this week’s newsletter: JRPGs can be an acquired taste – but fortunately it’s one I can’t get enough of. Plus, a bumper crop of games for horror fans

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What I have always admired about Japanese role-playing games is their unashamed grandiosity. The likes of Final Fantasy, Persona and Shin Megami Tensei don’t restrict themselves to the familiar trappings of good v evil, wizards-and-goblins, swords-and-magic; they absorb all of those things, and plenty else besides, from science fiction and mythology and comic books and psychology and classical art and whatever else interests their creators, and construct these absurdly ambitious worlds and narratives out of them. The themes are never small, the playtimes never short. Think of them as the operas of the video game world: a theatrical synthesis of different virtual arts, from storytelling and stagecraft to music and movement. And as something of an acquired taste.

Metaphor ReFantazio – out this week – is the most extravagant example of this genre that I’ve played in many years. It is lavishly over-the-top. In the first few hours, you are introduced to a world segregated by a controlling monarchy, military and religion into strict racial hierachies, where people with cat ears and tails are subservient to those with horns, or longer elven ears. (Your perfectly manageable task? Dismantle all of this and bring forth a new age of equality.) Characters pull out their own metal hearts, engrave them and transform into robot-styled manifestations of their inner power. You encounter your enemies: monstrous, powerful chimeric grotesqueries, tangles of legs and tongues and spikes and teeth. They are called “humans”, and they are more powerful and crueller than any of the game’s races. Subtlety is never on the table.

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