Launched in Japan in December 1994, the record-breaking PlayStation started out as a CD add-on for the Super Nintendo – but ended up ushering video games into a new era all on its own
If you were an obsessive video game fan in the summer of 1994, you’ll remember where you were when Edge magazine’s August issue dropped. By then, Sony had already announced its intention to develop the PlayStation console – the previous October – but it was the cover feature in the world’s most forward-looking game publication that really blew open the possibilities of the machine. As well as listing its specifications in full, Edge secured enthusiastic statements of support from Capcom, Namco and Konami. One breathless developer told the mag: “It’s going to revolutionise the way computers are at the moment.” Suddenly, the whole structure of the console games business was being threatened. All it needed was a push.
Sony’s entry into the video game industry has become the stuff of legend (and probably, one day, the stuff of a passable Netflix movie). In the late 1980s, the company was keen to get a foothold in an increasingly profitable business after the failure of its MSX games computer, so when the chance came up to build a CD-Rom drive for the soon-to-be-released Super Nintendo (SNES) console, Sony leapt at it. In the background, however, Sony’s engineering genius Ken Kutaragi, was also designing a standalone system, the PlayStation, capable of playing SNES games as well as a new CD format that Sony itself would control.
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