Unity announces a ‘Runtime Fee’, which will charge developers each time a game using the engine is downloaded
The company behind the Unity Engine, one of the major game development tools used by independent studios, has announced a controversial new fee. Starting from 1 January, Unity will charge developers each time a game using the engine is downloaded.
The charge will begin when sales reach a threshold of $200,000 in revenue over 12 months and at 200,000 total installs. Charges will vary depending on the license the developer has with Unity, but will be as high as $0.20 per install.
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