Microsoft and Google have both recently released new generative AI models that simulate video game worlds – with notable limitations. What can they do?
Another month, another revolutionary generative AI development that will apparently fundamentally alter how an entire industry operates. This time tech giant Microsoft has created a “gameplay ideation” tool, Muse, which it calls the world’s first Wham, or World and Human Action Model. Microsoft claims that Muse will speed up the lengthy and expensive process of game development by allowing designers to play around with AI-generated gameplay videos to see what works.
Muse is trained on gameplay data from UK studio Ninja Theory’s game Bleeding Edge. It has absorbed tens of thousands of hours of people’s real gameplay, both footage and controller inputs. It can now generate accurate-looking mock gameplay clips for that game, which can be edited and adapted with prompts.
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