Dogubomb/Raw Fury; PC, PS5, Xbox
Thoughtful design details and puzzles will keep you returning to an atmospherically uninhabited family mansion to search for a hidden room and family secrets
My first day with Blue Prince, I told myself I’d just have a little taste before turning to my usual evening K-drama. Before I knew it the sun had long since set and my lounge was lit only by my Steam Deck and a game that had fast become my new obsession. It is the sort of game that feels as though it were made just for you – and the elements that make it truly special are best discovered without forewarning, so forgive any vagueness in what follows.
In a similar style to What Remains of Edith Finch or Gone Home, Blue Prince has you exploring your character’s atmospherically uninhabited family home. But as in Outer Wilds, your exploration is limited: you are frequently forced to start afresh with little more than the snippets of knowledge you’ve gained. Each expedition is further complicated by Rogue-like randomisation: the house’s shapeshifting floor plan is a five-by-nine grid to be filled anew each day with tiles drafted by you, a feature that some players may recognise from the board game Betrayal at House on the Hill. But in this case there’s a random choice of three options whenever you open a door.
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