Seabaa; iOS
A tile-moving game with a twist, Finity only allows so many moves before it hits gridlock, demanding chess-like foresight
A good puzzle game shares qualities with a good poem: precision, elegance, a growing feeling of resonance that climaxes, finally, in the quiet euphoria of a revelation. Originality, too, of course, as neither poem nor puzzle game can blossom in the shadows of imitation. Finity, a taut and cascadingly inventive puzzle game by Sebastian Gosztyla, has all of this and more.
You play on a four-by-four grid filled with 16 coloured tiles. Swipe on any row or column and you can move the entire sequence up and down, or left and right. The grid is wraparound: shunt one coloured tile off one edge and it will reappear on its opposite. In this way you must manoeuvre the tiles until you match three-of-a-kind, at which point they disappear from the grid, which duly refills from the top.
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