Generations have now grown up with games, but they have long been linked to science fiction and are now the subject of histories, too. Here are five of the best
There is a lingering misconception about video games that they exist entirely in their own sealed subculture, utterly untranslatable to books or movies. But this has never been the case: in the 80s and 90s, games (and by extension, virtual worlds) became a major theme of cyberpunk fiction, from the jacked-in hacker dystopia of William Gibson’s Neuromancer to the narcotic alternative reality of Jeff Noon’s Vurt.
Video game history and culture have also been widely explored in book form, whether that was the How to Beat Pac-Man manuals of the 1980s or current investigations of the game development process by journalists such as Jason Schreier and Tom Bissell. Avid gamers and utter newcomers alike will learn much about video games and our modern digital world from these five books.
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