Unity announces a ‘Runtime Fee’, which will charge developers each time a game using the engine is downloaded
The company behind the Unity Engine, one of the major game development tools used by independent studios, has announced a controversial new fee. Starting from 1 January, Unity will charge developers each time a game using the engine is downloaded.
The charge will begin when sales reach a threshold of $200,000 in revenue over 12 months and at 200,000 total installs. Charges will vary depending on the license the developer has with Unity, but will be as high as $0.20 per install.
More Stories
Revealed: Chinese researchers can access half a million UK GP records
Brisk walking linked to lower risk of heart rhythm problems, study finds
Opt out: how to protect your data and privacy if you own a Tesla