In this week’s newsletter: From Xbox Game Pass to PlayStation Plus, the new mainstream way to play games is costly, contradictory and most of all confusing
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Like everyone, I have come to massively resent the insidious creep of subscription services. I started off with an affordable, shareable Netflix subscription, many years ago. Then came Spotify, then Disney+ when I had children, then Prime Video, all of which I could just about justify. Then my Fitbit started wanting to charge me to unlock features in a device I’d already bought. Google now charges me monthly to store in the cloud the photos I take on my Google phone. I pay yearly for an app that lets me look at guitar tabs. Last week I tried to buy some protein powder and discovered I could only do so if I committed to a minimum three-month supply. Egregious.
As for gaming: I’ve been a subscriber to Xbox Live, on and off, since 2003. PlayStation Plus came later, and then Nintendo Online, very belatedly, with the arrival of the Switch. I don’t play live-service games often, or I’d probably also be handing over the odd £8.99 for battle passes. Into this already fraught situation comes Microsoft, last week, with an update to its video game subscription offer that requires a spreadsheet to understand.
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